In the latest of our occasional series of interviews with founders and CEOs – distributed each month through the Atomico newsletter, which you can sign up to here – we talk to Kati Levoranta of Rovio

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At the launch of Europe Meets China, our new report on the games industry, our Head of Research (and the report’s author) Tom Wehmeier spoke at length to the Atomico Games Team – Mattias Ljungman, Alexis Bonte and Stephen Thorne – about their thoughts on the state of the industry, its direction, and how they see Europe and China competing and consolidating in the future…

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Two weeks ago, I was honoured to be able to present our research report ‘Europe Meets China’ to an audience of Chinese games industry luminaries in Shanghai. Today I’m equally honoured to be able to share it with the wider world; it’s a fascinating look at one of the biggest and fastest-growing sectors in the world, one which has an almost limitless market, and one which is of growing interest to investors worldwide.   The report, which you can download here and which is embedded below, looks at how the games industry is developing and how its particular qualities make synergies between Europe and China so fascinating, from both a development and investment point of view. Obviously I encourage you to download and read the report yourselves and form your own conclusions from the data we present, but I’d also like to share some thoughts of my own – and from Atomico’s wider gaming team – on what it means and what you should take away from it.   Europe Meets China – How The Games Industry Is Evolving from Atomico

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Like successful companies, successful ecosystems go through distinct stages. Having conducted one of the most comprehensive studies ever undertaken into European tech, it is clear to us that 2015 has been a breakthrough year in which our major hubs have gone to a new level.

View our report in full:

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We could not be happier for our friends at Supercell. Today’s news that Softbank and GungHo have made a strategic investment in Supercell, giving them a 51% share that values the company at $3B, is an amazing story for a company that released its first two games, Clash of Clans and Hay Day, just over a year ago. We take our hats off to what Ilkka Paananen and Mikko Kodisoja, Supercell's co-founders, and their truly phenomenal team have achieved so far – and the even more exciting part is that there is a lot more to come.

When we first met Ilkka and Mikko, we were immediately struck by their global ambition, clear strategy and a genuine passion for building a business with a strong culture of talented people. They deeply understood that a strong brand needs not just passionate customers, but also passionate employees. The more time we spent with them and their team, the more excited we became.

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Anyone who has opened up the iOS app store over the last six months would have seen Supercell dominating the top grossing charts, and not just in western markets, also the much more mature and competitive Asian markets like China, Japan, and Korea, where free-to-play games are nothing new. For Supercell's founders Ilkka and Mikko and their team to achieve this with a game that is yet to be localised and is still just in English is nothing short of remarkable.

Interestingly, we do not invest in many games developers, even though the gaming industry is in the middle of a major disruption, driven by smartphone and tablets, and also the globalisation of platforms enabling the most successful companies to compete in all markets. In fact Supercell is only our third investment in this space, out of nearly 60 investments overall. There are 1000's of great games, and no shortage of quality developers, so why have we been so cautious? And why do we think Supercell is different?

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Accel Partners and Atomico Ventures Co-Lead Investment Round with Felicis Ventures Participating

Espoo, Finland – 10 March, 2011 – Rovio, the creator of the Angry Birds entertainment franchise, today announced a $42m Series A investment in the company to facilitate its strategic expansion.

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